Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Instructions: Play Hide and Seek | The Original HNS Stickman Game Like a Pro

Swipe across the screen or use WASD to move
Find other stickman or hide from them

What Makes This Game Fun

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

Is the game built using any open-source game engine or platform?

WebGL was chosen for its simplicity and power in game creation.

Which tags best describe this game?

The labels given to this game are: 3d, hide, maze, stickman.

Is this game playable on both iOS and Android platforms?

Yes, Hide and Seek | The Original HNS Stickman Game is compatible with mobile platforms.

Which team or individual is responsible for the creation of this game?

The development of this game involved Mirra Games.

What age group is this game most suitable for?

The most suitable age groups for this game are Teens.

Which type of game does this belong to?

This game is classified as a .IO.

Who is the game meant for in terms of gender?

The game is likely to appeal to Male players.

Are there any blood effects in the game?

Yes, Hide and Seek | The Original HNS Stickman Game contains violent or bloody scenes.

Is there any brutality present in the game?

Yes, there is harm or cruelty in Hide and Seek | The Original HNS Stickman Game.

Is this game suitable for a children's age group?

No, Hide and Seek | The Original HNS Stickman Game does not cater to children’s interests.
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